Yeah if Rolf's somehow unavailable (?!!) the game should break same for Nei. Start a new game with 2 extra characters (Kain and Shir). Start a new game with 2 extra characters (Hugh and Anna). Have only been tested at the beginning of the game. Start a new game with 2 extra characters (Rudo and Amy). I'm working on an "All 8 characters" code, but it's not cooperating. I didn't include any codes without Rolf because I didn't know if it would cause any problems in the game later on.ĮDIT: You can't add all these codes together to start with all 8 characters. These can be easily modified to get any combination of 4 characters that you want (including with or without Rolf and Nei). When I'm done with all the codes, I'll try to remember to come back to that one. I'm sure it can be done, but the files I used for encounters have been overwritten by newer code searches. StarMist, thanks for your input on the codes so far. Or, that keeps them equal (20 steps each, etc). *** Any chance of a code set that inverts the map-dungeon encounter rates? Ie twice as many encounters in dungeons as on the map. 30 is also a good period as it represents the luckier side of the game's natural encounter rate. Random battles happen every 30 steps (60 steps in dungeons and towers). For dungeons however it's too low for my taste. This is a nice period, it feels natural to the game whilst eliminating end-to-end encounters. Random battles happen every 20 steps (40 steps in dungeons and towers). 10 steps is actually higher than the game normally provides as an avg so this makes for a good moderate grind code for working in new party members (for players who don't enjoy throwing lv 1 characters into the fire). Random battles happen every 10 steps (20 steps in dungeons and towers). Disabling the period variable (10/20/30/&c # of steps) from the three part code eliminates all encounters for me. This is redundant for players using the three part codes.
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